DIGITAL LIFE
There are already 250 million Fortnite players and 35% are women
Tim Sweeney's conference, the founder and CEO of Epic Games, focused on his professional life history, and how he began programming in his bedroom until he gets to the point with his company valued at $ 15 billion. In his first rudimentary experience, he made a shooter where he did not even have a character because he did not know how to program graphics. But it contained an editor so everyone could build their levels. Functionality that was a success and pointed the direction to follow by the programmer.
The truth is that for many games that the company has done, from the classic Epic Pinball and Jazz Jackrabbit, it was Unreal that catapulted Epic to stardom. The engine of the game was made available to third parties and has since become, over the course of several generations, one of the most used in the industry. After Gears of War, a series that developed exclusively for the consoles of Microsoft, ended up selling the license to the giant of Redmond and made other ways, namely Fortnite, which is the facet for which it is above all recognized.
The company, now a video game and service producer, with the introduction of its Epic Store, continues to experience a huge success at Fortnite. The company revealed today at the GDC that it has already reached 250 million players, maintaining a current base of 10.8 million active players, Engadget says. By November, the company had advanced to the 200 million mark. It is also one of the games with a higher female audience, at 35%, due to the social experience that the title offers (dances and colorful and appealing skins have attracted many players).
Tim Sweeney also told the famous story of the "ugly duckling," how the early version of Fortnite was being a flop, but that adding the Battle Royale mode, abolishing the purchase price and introducing micro-transactions -o in one of the most played ever. Mundophone
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