Sunday, May 7, 2023

 

NVIDIA


Company shows irregular text compression, which eats up memory and adds details

Nvidia shows the future of text processing in graphics cards, where AI can also be used for them. AI compresses them irregularly and adds details as it wipes memory. Specifically, it would be 4 times higher details with 30% more memory than with BC compression.

For now, Nvidia presents it as research, and we’ll see when it even gets into real use. In any case, it would bring fast decompression that works on all modern cards as well as 8K textures. Although not as fast as the standard display of the bench text, AI decompression and even the text slows it down a bit, while the standard compressed text rendered the image in 0.49ms in Nvidia tests, and it dropped to 1.15ms with non-standard processing. It is, however, only a water stage of development. Texture compression alone for developers would take 1-15 minutes on an RTX 4090 according to quality requirements.

Let’s hope we see it soon. Developers obviously don’t like new technology or optimization at all and would rather fill 20GB of VRAM with text than use something new or optimize. Just start slowly on DirectStorage, and apparently no one has used Sampler Feedback Streaming yet, which really eats up my video memory.

By the way, while we are talking about AI and textures, the generation of textures through neural systems was first patented by Blizzard. I want a quick job as a graphic artist, where they just draw the textures and usually add AI to them. Here, the future of applying AI in game development is shown and it goes even deeper.

But the application of AI is not limited to textures, and we also have AI processing tips from Nvidia here:

Peter Dragula

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